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23 APRIL, 2012

March Pantry Identity and Packaging System Application

We recently completed a section on our site featuring our identity and packaging system for March Pantry. Hearth and home are central to the store’s concept, and the shop stocks seasonal jams made especially for March by LouLou’s Garden, select spices from Le Sanctuaire, pots and pans from Brooklyn Copper Cookware, and handmade butcher block tables from Union Studio.

Our hand-lettered wordmark is printed and embossed on die cut labels with a laid finish; it is screen printed when applied to apothecary jars. The design is understated but invitational. (So far the system has won awards for typography from both Communication Arts and the Type Directors Club.) Photographer Kirk Amyx documented the work.

See our work to date for March Pantry under Design is Play Studio Systems.

5 MARCH, 2012

Play Press: Graphis Logo 8

Four mongrams and one icon system we created are included in the new logo design anthology curated by Graphis. Included are symbols for BlackDog, CCA’s Graphic Design BBQ, Four Barrel Coffee, and Group MB, as well as a system of icons we designed for Wired Magazine’s iPad app. The BlackDog monogram is a Platinum award winner, one of only ten.

The work of a number of our CCA colleagues is included in Graphis Logo Design 8 as well, including symbols designed by Jennifer Jerde and Scott Hesselink of Elixir Design, Christopher Simmons of Mine, and Michael Vanderbyl of Vanderbyl Design. This volume also features an interview with our friend—and Mark’s “boss” in 1985—Michael Schwab. Michael is one of the few designers we know of who still uses a Koh-I-Noor Rapidograph inking pen in the development of his final art.

See more examples of our trademark designs under Design is Play Studio Symbols.

6 FEBRUARY, 2012

Bob Aufuldish at Play No. 2

“In 1987 when my wife Kathy Warinner and I moved from Ohio to San Francisco, we took the southern route across the country—it was, after all, February. One evening last November I was curious what the northern route would be so I used Google Maps to follow the freeways across the country as a way of reenacting the trip. In our 1987 trip we tried as much as possible to stay off the interstates so when I was conducting my virtual reenactment I did the same. And I came across a place called Little America in Wyoming. Fascinated, I took a photo of it off my screen and started looking for more interesting places. Solitude, Mt. Olympus, Nixon, and Last Chance followed and I was hooked.

“For the past few years I’ve designed new years announcements for the landscape architects SWA Group and for their 2012 announcement I pitched the idea of evocative place names. These are juxtaposed with landscapes of various kinds—the desert, mountains, agriculture, and the sprawl of cities and suburbs. All photographed off my monitor, visited without leaving my office.

“It was a great project. I even found a place in West Virginia called Bob.”

Bob Aufuldish is a Bay Area designer and educator. We invited him to share another moment of play with us.

9 JANUARY, 2012

Play Press: Communication Arts 2012 Typography Annual

We are pleased to note that our March Pantry Packaging System is featured in Communication Arts 2012 Typography Annual. Of the 1,723 competition entries, 150 were selected for publication by the jury.

Check back soon for the complete March Pantry project in our Studio Systems section.

26 DECEMBER, 2011

Happy Holidays from our Junior Design Team!

Cate (10), Elias (12), and Lukas (7) contemplating Jan Tschichold’s non-arbitrary page proportioning system at SolBar in Calistoga on Christmas.

5 DECEMBER, 2011

Play Press: 2011 Print Regional Design Annual

The Far West category in Print’s 31st Regional Design Annual was judged by Brigitta Bungard, Assistant Creative Director in the Museum of Modern Art’s Department of Advertising and Graphic Design. Fortunately for us, Brigitta responded to work that she believed demonstrated “a sense of craft,” and she chose three of our pieces to represent our region: an elephant icon we created for BO.LT, the CCA CraftForward symposium announcement, and our own announcement for the Design is Play website launch.

We were also quoted in the issue. In case you missed it:

Q: What visual stereotype would you eliminate from the Bay Area?

A: San Francisco, like any urban American center, is rife with folks who excel at using software to alter and recombine found images. Our culture would be richer without the ensuing visual mash-ups. They are ultimately cannibalistic. As instructors, we insist that our students create all of the imagery they work with in our classes. They shoot their own photographs, generate their own drawings, and hand-ink their symbols. We want our students to become designers who will elevate the visual culture.

We are pleased to note that a number of our CCA colleagues are also represented in the Far West category: Christopher Simmons of Mine, Michael Vanderbyl of Vanderbyl Design, and Cinthia Wen of Noon. Sputnik, CCA’s in-house undergraduate graphic design studio, is honored as well.

See the BO.LT icon under Design is Play Studio Symbols; the CCA CraftForward symposium announcement under Design is Play Studio Systems; and the Design is Play website announcement under Design is Play Studio Systems.

21 NOVEMBER, 2011

Studio Climbing Identity

Touchstone Climbing is opening yet another gym, this time in downtown San Jose, California. Located in a former movie theater called Studio, the building features a classic 1950 channel lettering neon sign. As part of our visual research, we took photographs of the signage while atop an electric scissor lift 30 feet above the street so we could capture the images without distortion. These photographs ultimately became the basis of hand-inked studies with which we created custom lettering.

The eye and gear symbol we designed references the history of the building as a theater, and is inspired by ideas of projection and seeing. The art was meticulously crafted to optically pulsate: it both radiates outward as it simultaneously contracts inward to the center. Noted speed climber Hans Florine summarizes the new Studio identity on Facebook with the phrase “I got my eye on your gear.”

14 NOVEMBER, 2011

Play at RE:DESIGN / Creative Directors, 11.07.2011 (part 2)

“There is ecstasy in paying attention.” —Anne Lamott

Some of the interrelated themes we explored at the RE:DESIGN / Creative Directors conference earlier this month were notions of detail, craft, and tempo. In both our studio practice as well as in our classes at California College of the Arts, we strive to create and foster work that is the result of disciplined focus. Angie’s class, in particular, stresses attention to typographic detail.

In the act of reading, all of us are accustomed to seeing letters (and words) as discrete units of meaning; as a result, we are unaccustomed to paying attention to the nuanced details of individual letterforms. (And for good reason! Paying attention to these details impedes the process of reading.) Angie’s second assignment requires her students to create abstract compositions with the dissected forms and counterforms of letter anatomy. The nature of the assignment leads her students to focus on the very details of letterform design that are typically overlooked. These small, revelatory moments of seeing—fulfillments of Josef Albers’ teaching dictum “I want the eyes to open”—are essential to the development of any competent designer.

The images above show Jeff Lin at work and a finished composition by Constance Smith, two students in Angie’s Fall, 2011 class. See more examples of abstract typographic compositions under Design is Play Classroom Letters.

7 NOVEMBER, 2011

March Trunk Show Invitation

Our friends at March asked us to design an invitation to a trunk show of apparel conceived by interior designer Sam Hamilton of March and textile and clothing designer Matt Dick of Mato Creative. Inspired by a mid-century photograph of a newspaper seller wearing a white paper apron with oversize headlines (i.e. “Football Results”), the invitation is screen printed on Tyvek. Matt transformed the flat piece into an apron by adding metal grommets and cotton ties, and then folding it.

Our original intention was to hand set the invitation text with xeroxes of hot metal type from an old Linotype specimen book, pasting it up one letter at a time. As sometimes happens, though, March fell in love with Angie’s rough sketch, and this became the basis of the final art. (The rough sketch is 3 1/2 inches wide—we enlarged it 1000% to the final width of 35 inches.) We like the contrast between the warmth and imprecision of Angie’s hand-traced type and the machined quality of Tyvek.

See examples of earlier work for March Workshop under Design is Play Studio Systems.

24 OCTOBER, 2011

Play Press: Typography Sketchbooks

We are pleased to be among the designers whose work is featured in Steven Heller’s latest book published by Princeton Architectural Press. Co-authored with Lita Talarico, Typography Sketchbooks reproduces the private sketchbook pages and working drawings of more than ninety of the world’s leading designers and typographers, including our CCA colleagues Bob Aufuldish of Aufuldish & Warinner, and Rod Cavazos of PsyOps.

Erratum department: Angie’s typographic explorations of the Design is Play identity are included in Typography Sketchbooks as well, but she is unfortunately not credited. The iterations of play generated by slicing up xeroxed copies of 15th century blackletters are hers….

26 SEPTEMBER, 2011

Play at RE:DESIGN / Creative Directors, 11.07.2011

We have been invited to speak at the RE:DESIGN / Creative Directors Conference in Palm Springs this November. The conference will open with a keynote conversation with Paula Scher; other presenters include a number of our friends and colleagues from California College of the Arts in San Francisco. The topic of our conversation will be “Get Back: Working Analog in a Digital World.” Don’t forget to bring pens and paper!

19 SEPTEMBER, 2011

March Pantry Identity and Packaging System

We recently designed an identity and packaging system for March Pantry in San Francisco, a new venture from retail store March. Mark created the original identity for March in 2003, one year after Tobias Frere-Jones’ Gotham became available to the public. Eight years later, Gotham has become so ubiquitous as to be invisible; as a result, we needed to create an identity for March Pantry that related to March’s use of Gotham Light, but that varied enough to be distinctive.

The ensuing type treatment is built on Gotham’s bones, but it deviates in significant ways. Foremost among the changes: we eliminated variations in stroke weight, redrawing the letters as monoline forms. In addition, we gave the leg of the R a modest lilt, and we rounded all of the external corners and terminals to soften the typographic “voice.” Finally, the implied geometry (and symmetry) of the original are fully realized: the letter C is based on a perfect circle, and the M is absolutely symmetrical. The net effect, in some sense, is to “de-design” the face, returning it to its vernacular roots. At least that’s how we think of it.

The tactility of embossed lettering on the printed label—as well as Angie’s handwriting—provides a warm contrast to the set type. Offset lithography and registered embossing by Oscar Printing; photography by Kirk Amyx. We will show more applications in due course….

5 SEPTEMBER, 2011

Play Press: Communication Arts 2011 Design Annual

Following a win in Communication Art’s Typography Annual earlier this year, our Anson Mills Packaging System is currently featured in CA’s 52nd Design Annual. Of the 4,291 competition entries, 174 were selected for publication by the jury. (That’s 4% of the entries for those of you who don’t want to do the math!)

We are currently working on Anson Mills’ site redesign. Look for the launch sometime in 2012.

29 AUGUST, 2011

New Work: Cengage Learning Book Covers

We recently updated the section on our site featuring textbook covers we designed for Cengage Learning. Covers in this genre tend toward the literal, and rely heavily on stock photography. We aim to be metaphorical in our design approach, and to author our own images whenever possible. Each cover in this section features original photography, iconography, or typography.

See more examples of recent cover designs for Cengage Learning under Design is Play Studio Covers.

30 MAY, 2011

CCA Craft Forward Symposium 2011 Applications

We recently completed a section on our site featuring applications of the Craft Forward identity. To create variation within the system, we utilized a range of reproduction methods. We combined foil stamping, letterpress printing, offset lithography on a web press, laser printing, and screen printing with a mix of substrates, including chipboard, newsprint, DayGlo paper, and cotton organza. Photographer Mark Serr documented the work for us.

See the complete Craft Forward project under Design is Play Studio Systems.

28 MARCH, 2011

Greg Clarke at Play

“Each year, I’m asked by editor/designer Monte Beauchamp to create a sequential comic for BLAB, his idiosyncratic paean to the graphically unorthodox. He’s been curating these anthologies more or less every year since 1986, and I’ve had the honor of contributing since 2000. It’s a welcome respite from my usual grind of editorial illustration. I’m given only a general theme and 2–4 pages to write and draw whatever I want. No sketches, no revisions, no committee approvals—just a deadline to deliver finished art.

“This year’s theme is ‘the hereafter.’ I wanted to create a character who is skeptical of the notion of an afterlife, yet amuses himself by imagining he is receiving signs from the dead. The title is Dispatches From Oblivion. This issue of BLAB (newly rechristened BLAB WORLD and now printing in hardcover) will be published this Fall by Last Gasp/San Francisco.”

Greg Clarke is a Southern California illustrator and recovering graphic designer. We invited him to share a moment of play with us.

21 MARCH, 2011

MetalMark Naming and Identity

Touchstone Climbing is opening a gym in Fresno, California, and we were asked to develop its name and visual identity. We named the new gym MetalMark after a native California butterfly with distinctive, metallic markings. We were inspired by the simple idea of metamorphosis, by the physical and mental changes we undergo as rock climbers. The form of our butterfly symbol is transformed as well: it is modeled on the engineered aluminum cams used in outdoor rock climbing.

The MetalMark logotype is set in Rockwell Antique, a slab serif typeface issued in 1931. As a cast-metal typeface, we like the connection between the materiality of the original type (metal) and the name MetalMark. The typeface is not available commercially, so we redrew the letters by hand before creating the art digitally.

See a proposed application of the MetalMark identity under Design is Play Studio Systems. (More applications to come….)

14 MARCH, 2011

Play at the Pasadena Museum of California Art

Curator Amos Klausner charged twenty-six designers with re-imagining one letter from the alphabet, using the illegibility and deconstructive nature of graffiti as their starting point. (We chose the letter A.) The ensuing exhibition, Getting Upper, will open at the Pasadena Museum of California Art on May 15, 2011.

Our lowercase letter a is derived from Albrecht Dürer’s schema for blackletter construction published in 1538. Dürer’s line drawing breaks down the letter into component parts to reveal its design. We subvert this intent by reversing the diagram, flipping the negative spaces to positive ones. The resulting segments are then printed in a palette of modulated colors that further fragment (and deconstruct) the constructed letter. Our poster layout utilizes Jan Tschichold’s non-arbitrary page proportioning system to suggest a book page with the image area as the text block.

Each of the twenty-six letters will be published as a screen printed poster by Bloom Screen Printing Co. and made available for sale at the museum and online.

See more examples of our poster designs under Design is Play Studio Posters.

21 FEBRUARY, 2011

20 Years Ago: Bomb the Pentagon

For a 1991 AIGA San Francisco event, Steve Tolleson asked fifty Bay Area graphic designers to create posters addressing an environmental issue of their choice. My topic? The tendency of the US military to avoid environmental scrutiny—and, at times, responsibility—by invoking the so-called state secrets privilege. According to Project Censored, “the Department of Defense is the largest polluter in the world, producing more hazardous waste than the five largest US chemical companies combined. Depleted uranium, petroleum, oil, pesticides, defoliant agents such as Agent Orange, and lead, along with vast amounts of radiation from weaponry produced, tested, and used, are just some of the pollutants with which the US military is contaminating the environment.” The design parameters were tight: one color on a recycled stock at a size of 18 x 24. A number of the posters went on to win awards in national competitions, including my poster and those designed by Doug Akagi and Michael Schwab.

I hand-inked the arrows, target, and Bomb lettering, and built the constructivist-inspired typography with an early version of Adobe Illustrator. Final art was a black and white “stat” from which the printer shot a Kodalith film positive; he then screen printed the design using black enamel ink on corrugated cardboard. For any designer who remembers the prevalence of bright white, cast-coated papers such as Kromecote in the 1980s, printing “high end” work on an unbleached and uncoated substrate was unorthodox.

Twenty years later, given our post-Timothy McVeigh, post-9/11 mind-set, Bomb the Pentagon has become both visually and politically jarring: a year or so ago I watched a young museum curator’s body literally recoil from the poster. 1991 was a moment in American history that now seems strangely distant, when calls to bomb anything were rightly understood as hyperbole. Unlike much graphic design which is subject to visual trends, the “look” of this poster doesn’t appear dated, at least to my eyes; rather, it is the message—and its stridency—that dates the piece. [MF]

ANGIE WANG + MARK FOX / STUDIO@DESIGNISPLAY.COM / 415.505.6242 / © 2012 DESIGN IS PLAY

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